12 KiB
Engine.IO client
This is the client for Engine.IO, the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
How to use
Standalone
You can find an engine.io.js
file in this repository, which is a
standalone build you can use as follows:
<script src="/path/to/engine.io.js"></script>
<script>
// eio = Socket
var socket = eio('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
</script>
With browserify
Engine.IO is a commonjs module, which means you can include it by using
require
on the browser and package using browserify:
-
install the client package
$ npm install engine.io-client
-
write your app code
var socket = require('engine.io-client')('ws://localhost'); socket.on('open', function(){ socket.on('message', function(data){}); socket.on('close', function(){}); });
-
build your app bundle
$ browserify app.js > bundle.js
-
include on your page
<script src="/path/to/bundle.js"></script>
Sending and receiving binary
<script src="/path/to/engine.io.js"></script>
<script>
var socket = new eio.Socket('ws://localhost/');
socket.binaryType = 'blob';
socket.on('open', function () {
socket.send(new Int8Array(5));
socket.on('message', function(blob){});
socket.on('close', function(){ });
});
</script>
Node.JS
Add engine.io-client
to your package.json
and then:
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
Node.js with certificates
var opts = {
key: fs.readFileSync('test/fixtures/client.key'),
cert: fs.readFileSync('test/fixtures/client.crt'),
ca: fs.readFileSync('test/fixtures/ca.crt')
};
var socket = require('engine.io-client')('ws://localhost', opts);
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
Node.js with extraHeaders
var opts = {
extraHeaders: {
'X-Custom-Header-For-My-Project': 'my-secret-access-token',
'Cookie': 'user_session=NI2JlCKF90aE0sJZD9ZzujtdsUqNYSBYxzlTsvdSUe35ZzdtVRGqYFr0kdGxbfc5gUOkR9RGp20GVKza; path=/; expires=Tue, 07-Apr-2015 18:18:08 GMT; secure; HttpOnly'
}
};
var socket = require('engine.io-client')('ws://localhost', opts);
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
Features
- Lightweight
- Runs on browser and node.js seamlessly
- Transports are independent of
Engine
- Easy to debug
- Easy to unit test
- Runs inside HTML5 WebWorker
- Can send and receive binary data
- Receives as ArrayBuffer or Blob when in browser, and Buffer or ArrayBuffer in Node
- When XHR2 or WebSockets are used, binary is emitted directly. Otherwise binary is encoded into base64 strings, and decoded when binary types are supported.
- With browsers that don't support ArrayBuffer, an object { base64: true,
data: dataAsBase64String } is emitted on the
message
event.
API
Socket
The client class. Mixes in Emitter.
Exposed as eio
in the browser standalone build.
Properties
protocol
(Number): protocol revision numberbinaryType
(String) : can be set to 'arraybuffer' or 'blob' in browsers, andbuffer
orarraybuffer
in Node. Blob is only used in browser if it's supported.
Events
open
- Fired upon successful connection.
message
- Fired when data is received from the server.
- Arguments
String
|ArrayBuffer
: utf-8 encoded data or ArrayBuffer containing binary data
close
- Fired upon disconnection. In compliance with the WebSocket API spec, this event may be
fired even if the
open
event does not occur (i.e. due to connection error orclose()
).
- Fired upon disconnection. In compliance with the WebSocket API spec, this event may be
fired even if the
error
- Fired when an error occurs.
flush
- Fired upon completing a buffer flush
drain
- Fired after
drain
event of transport if writeBuffer is empty
- Fired after
upgradeError
- Fired if an error occurs with a transport we're trying to upgrade to.
upgrade
- Fired upon upgrade success, after the new transport is set
ping
- Fired upon flushing a ping packet (ie: actual packet write out)
pong
- Fired upon receiving a pong packet.
Methods
- constructor
- Initializes the client
- Parameters
String
uriObject
: optional, options object
- Options
agent
(http.Agent
):http.Agent
to use, defaults tofalse
(NodeJS only)upgrade
(Boolean
): defaults to true, whether the client should try to upgrade the transport from long-polling to something better.forceJSONP
(Boolean
): forces JSONP for polling transport.jsonp
(Boolean
): determines whether to use JSONP when necessary for polling. If disabled (by settings to false) an error will be emitted (saying "No transports available") if no other transports are available. If another transport is available for opening a connection (e.g. WebSocket) that transport will be used instead.forceBase64
(Boolean
): forces base 64 encoding for polling transport even when XHR2 responseType is available and WebSocket even if the used standard supports binary.enablesXDR
(Boolean
): enables XDomainRequest for IE8 to avoid loading bar flashing with click sound. default tofalse
because XDomainRequest has a flaw of not sending cookie.timestampRequests
(Boolean
): whether to add the timestamp with each transport request. Note: polling requests are always stamped unless this option is explicitly set tofalse
(false
)timestampParam
(String
): timestamp parameter (t
)policyPort
(Number
): port the policy server listens on (843
)path
(String
): path to connect to, default is/engine.io
transports
(Array
): a list of transports to try (in order). Defaults to['polling', 'websocket']
.Engine
always attempts to connect directly with the first one, provided the feature detection test for it passes.transportOptions
(Object
): hash of options, indexed by transport name, overriding the common options for the given transportrememberUpgrade
(Boolean
): defaults to false. If true and if the previous websocket connection to the server succeeded, the connection attempt will bypass the normal upgrade process and will initially try websocket. A connection attempt following a transport error will use the normal upgrade process. It is recommended you turn this on only when using SSL/TLS connections, or if you know that your network does not block websockets.pfx
(String
): Certificate, Private key and CA certificates to use for SSL. Can be used in Node.js client environment to manually specify certificate information.key
(String
): Private key to use for SSL. Can be used in Node.js client environment to manually specify certificate information.passphrase
(String
): A string of passphrase for the private key or pfx. Can be used in Node.js client environment to manually specify certificate information.cert
(String
): Public x509 certificate to use. Can be used in Node.js client environment to manually specify certificate information.ca
(String
|Array
): An authority certificate or array of authority certificates to check the remote host against.. Can be used in Node.js client environment to manually specify certificate information.ciphers
(String
): A string describing the ciphers to use or exclude. Consult the cipher format list for details on the format. Can be used in Node.js client environment to manually specify certificate information.rejectUnauthorized
(Boolean
): If true, the server certificate is verified against the list of supplied CAs. An 'error' event is emitted if verification fails. Verification happens at the connection level, before the HTTP request is sent. Can be used in Node.js client environment to manually specify certificate information.perMessageDeflate
(Object|Boolean
): parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set tofalse
to disable. (true
)threshold
(Number
): data is compressed only if the byte size is above this value. This option is ignored on the browser. (1024
)
extraHeaders
(Object
): Headers that will be passed for each request to the server (via xhr-polling and via websockets). These values then can be used during handshake or for special proxies. Can only be used in Node.js client environment.onlyBinaryUpgrades
(Boolean
): whether transport upgrades should be restricted to transports supporting binary data (false
)forceNode
(Boolean
): Uses NodeJS implementation for websockets - even if there is a native Browser-Websocket available, which is preferred by default over the NodeJS implementation. (This is useful when using hybrid platforms like nw.js or electron) (false
, NodeJS only)localAddress
(String
): the local IP address to connect to
- Polling-only options
requestTimeout
(Number
): Timeout for xhr-polling requests in milliseconds (0
)
- Websocket-only options
protocols
(Array
): a list of subprotocols (see MDN reference)
send
- Sends a message to the server
- Parameters
String
|ArrayBuffer
|ArrayBufferView
|Blob
: data to sendObject
: optional, options objectFunction
: optional, callback upondrain
- Options
compress
(Boolean
): whether to compress sending data. This option is ignored and forced to betrue
on the browser. (true
)
close
- Disconnects the client.
Transport
The transport class. Private. Inherits from EventEmitter.
Events
poll
: emitted by polling transports upon starting a new requestpollComplete
: emitted by polling transports upon completing a requestdrain
: emitted by polling transports upon a buffer drain
Tests
engine.io-client
is used to test
engine. Running the engine.io
test suite ensures the client works and vice-versa.
Browser tests are run using zuul. You can run the tests locally using the following command.
./node_modules/.bin/zuul --local 8080 -- test/index.js
Additionally, engine.io-client
has a standalone test suite you can run
with make test
which will run node.js and browser tests. You must have zuul setup with
a saucelabs account.
Support
The support channels for engine.io-client
are the same as socket.io
:
- irc.freenode.net #socket.io
- Google Groups
- Website
Development
To contribute patches, run tests or benchmarks, make sure to clone the repository:
git clone git://github.com/socketio/engine.io-client.git
Then:
cd engine.io-client
npm install
See the Tests
section above for how to run tests before submitting any patches.
License
MIT - Copyright (c) 2014 Automattic, Inc.