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/**
Some credit for this helper goes to http://github.com/YuzuJS/setImmediate
*/
"use strict";
var root_1 = require('./root');
var ImmediateDefinition = (function () {
function ImmediateDefinition(root) {
this.root = root;
if (root.setImmediate && typeof root.setImmediate === 'function') {
this.setImmediate = root.setImmediate.bind(root);
this.clearImmediate = root.clearImmediate.bind(root);
}
else {
this.nextHandle = 1;
this.tasksByHandle = {};
this.currentlyRunningATask = false;
// Don't get fooled by e.g. browserify environments.
if (this.canUseProcessNextTick()) {
// For Node.js before 0.9
this.setImmediate = this.createProcessNextTickSetImmediate();
}
else if (this.canUsePostMessage()) {
// For non-IE10 modern browsers
this.setImmediate = this.createPostMessageSetImmediate();
}
else if (this.canUseMessageChannel()) {
// For web workers, where supported
this.setImmediate = this.createMessageChannelSetImmediate();
}
else if (this.canUseReadyStateChange()) {
// For IE 6–8
this.setImmediate = this.createReadyStateChangeSetImmediate();
}
else {
// For older browsers
this.setImmediate = this.createSetTimeoutSetImmediate();
}
var ci = function clearImmediate(handle) {
delete clearImmediate.instance.tasksByHandle[handle];
};
ci.instance = this;
this.clearImmediate = ci;
}
}
ImmediateDefinition.prototype.identify = function (o) {
return this.root.Object.prototype.toString.call(o);
};
ImmediateDefinition.prototype.canUseProcessNextTick = function () {
return this.identify(this.root.process) === '[object process]';
};
ImmediateDefinition.prototype.canUseMessageChannel = function () {
return Boolean(this.root.MessageChannel);
};
ImmediateDefinition.prototype.canUseReadyStateChange = function () {
var document = this.root.document;
return Boolean(document && 'onreadystatechange' in document.createElement('script'));
};
ImmediateDefinition.prototype.canUsePostMessage = function () {
var root = this.root;
// The test against `importScripts` prevents this implementation from being installed inside a web worker,
// where `root.postMessage` means something completely different and can't be used for this purpose.
if (root.postMessage && !root.importScripts) {
var postMessageIsAsynchronous_1 = true;
var oldOnMessage = root.onmessage;
root.onmessage = function () {
postMessageIsAsynchronous_1 = false;
};
root.postMessage('', '*');
root.onmessage = oldOnMessage;
return postMessageIsAsynchronous_1;
}
return false;
};
// This function accepts the same arguments as setImmediate, but
// returns a function that requires no arguments.
ImmediateDefinition.prototype.partiallyApplied = function (handler) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
var fn = function result() {
var _a = result, handler = _a.handler, args = _a.args;
if (typeof handler === 'function') {
handler.apply(undefined, args);
}
else {
(new Function('' + handler))();
}
};
fn.handler = handler;
fn.args = args;
return fn;
};
ImmediateDefinition.prototype.addFromSetImmediateArguments = function (args) {
this.tasksByHandle[this.nextHandle] = this.partiallyApplied.apply(undefined, args);
return this.nextHandle++;
};
ImmediateDefinition.prototype.createProcessNextTickSetImmediate = function () {
var fn = function setImmediate() {
var instance = setImmediate.instance;
var handle = instance.addFromSetImmediateArguments(arguments);
instance.root.process.nextTick(instance.partiallyApplied(instance.runIfPresent, handle));
return handle;
};
fn.instance = this;
return fn;
};
ImmediateDefinition.prototype.createPostMessageSetImmediate = function () {
// Installs an event handler on `global` for the `message` event: see
// * https://developer.mozilla.org/en/DOM/window.postMessage
// * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages
var root = this.root;
var messagePrefix = 'setImmediate$' + root.Math.random() + '$';
var onGlobalMessage = function globalMessageHandler(event) {
var instance = globalMessageHandler.instance;
if (event.source === root &&
typeof event.data === 'string' &&
event.data.indexOf(messagePrefix) === 0) {
instance.runIfPresent(+event.data.slice(messagePrefix.length));
}
};
onGlobalMessage.instance = this;
root.addEventListener('message', onGlobalMessage, false);
var fn = function setImmediate() {
var _a = setImmediate, messagePrefix = _a.messagePrefix, instance = _a.instance;
var handle = instance.addFromSetImmediateArguments(arguments);
instance.root.postMessage(messagePrefix + handle, '*');
return handle;
};
fn.instance = this;
fn.messagePrefix = messagePrefix;
return fn;
};
ImmediateDefinition.prototype.runIfPresent = function (handle) {
// From the spec: 'Wait until any invocations of this algorithm started before this one have completed.'
// So if we're currently running a task, we'll need to delay this invocation.
if (this.currentlyRunningATask) {
// Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a
// 'too much recursion' error.
this.root.setTimeout(this.partiallyApplied(this.runIfPresent, handle), 0);
}
else {
var task = this.tasksByHandle[handle];
if (task) {
this.currentlyRunningATask = true;
try {
task();
}
finally {
this.clearImmediate(handle);
this.currentlyRunningATask = false;
}
}
}
};
ImmediateDefinition.prototype.createMessageChannelSetImmediate = function () {
var _this = this;
var channel = new this.root.MessageChannel();
channel.port1.onmessage = function (event) {
var handle = event.data;
_this.runIfPresent(handle);
};
var fn = function setImmediate() {
var _a = setImmediate, channel = _a.channel, instance = _a.instance;
var handle = instance.addFromSetImmediateArguments(arguments);
channel.port2.postMessage(handle);
return handle;
};
fn.channel = channel;
fn.instance = this;
return fn;
};
ImmediateDefinition.prototype.createReadyStateChangeSetImmediate = function () {
var fn = function setImmediate() {
var instance = setImmediate.instance;
var root = instance.root;
var doc = root.document;
var html = doc.documentElement;
var handle = instance.addFromSetImmediateArguments(arguments);
// Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
// into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
var script = doc.createElement('script');
script.onreadystatechange = function () {
instance.runIfPresent(handle);
script.onreadystatechange = null;
html.removeChild(script);
script = null;
};
html.appendChild(script);
return handle;
};
fn.instance = this;
return fn;
};
ImmediateDefinition.prototype.createSetTimeoutSetImmediate = function () {
var fn = function setImmediate() {
var instance = setImmediate.instance;
var handle = instance.addFromSetImmediateArguments(arguments);
instance.root.setTimeout(instance.partiallyApplied(instance.runIfPresent, handle), 0);
return handle;
};
fn.instance = this;
return fn;
};
return ImmediateDefinition;
}());
exports.ImmediateDefinition = ImmediateDefinition;
exports.Immediate = new ImmediateDefinition(root_1.root);
//# sourceMappingURL=Immediate.js.map