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55 lines
2.7 KiB
55 lines
2.7 KiB
"use strict"; |
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var __extends = (this && this.__extends) || function (d, b) { |
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for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; |
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function __() { this.constructor = d; } |
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); |
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}; |
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var AsyncAction_1 = require('./AsyncAction'); |
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var AnimationFrame_1 = require('../util/AnimationFrame'); |
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/** |
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* We need this JSDoc comment for affecting ESDoc. |
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* @ignore |
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* @extends {Ignored} |
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*/ |
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var AnimationFrameAction = (function (_super) { |
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__extends(AnimationFrameAction, _super); |
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function AnimationFrameAction(scheduler, work) { |
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_super.call(this, scheduler, work); |
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this.scheduler = scheduler; |
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this.work = work; |
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} |
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AnimationFrameAction.prototype.requestAsyncId = function (scheduler, id, delay) { |
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if (delay === void 0) { delay = 0; } |
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// If delay is greater than 0, request as an async action. |
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if (delay !== null && delay > 0) { |
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return _super.prototype.requestAsyncId.call(this, scheduler, id, delay); |
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} |
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// Push the action to the end of the scheduler queue. |
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scheduler.actions.push(this); |
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// If an animation frame has already been requested, don't request another |
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// one. If an animation frame hasn't been requested yet, request one. Return |
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// the current animation frame request id. |
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return scheduler.scheduled || (scheduler.scheduled = AnimationFrame_1.AnimationFrame.requestAnimationFrame(scheduler.flush.bind(scheduler, null))); |
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}; |
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AnimationFrameAction.prototype.recycleAsyncId = function (scheduler, id, delay) { |
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if (delay === void 0) { delay = 0; } |
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// If delay exists and is greater than 0, or if the delay is null (the |
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// action wasn't rescheduled) but was originally scheduled as an async |
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// action, then recycle as an async action. |
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if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) { |
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return _super.prototype.recycleAsyncId.call(this, scheduler, id, delay); |
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} |
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// If the scheduler queue is empty, cancel the requested animation frame and |
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// set the scheduled flag to undefined so the next AnimationFrameAction will |
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// request its own. |
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if (scheduler.actions.length === 0) { |
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AnimationFrame_1.AnimationFrame.cancelAnimationFrame(id); |
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scheduler.scheduled = undefined; |
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} |
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// Return undefined so the action knows to request a new async id if it's rescheduled. |
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return undefined; |
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}; |
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return AnimationFrameAction; |
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}(AsyncAction_1.AsyncAction)); |
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exports.AnimationFrameAction = AnimationFrameAction; |
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//# sourceMappingURL=AnimationFrameAction.js.map
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