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125 lines
4.2 KiB
125 lines
4.2 KiB
/** PURE_IMPORTS_START ._AsyncAction,._AsyncScheduler PURE_IMPORTS_END */ |
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var __extends = (this && this.__extends) || function (d, b) { |
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for (var p in b) |
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if (b.hasOwnProperty(p)) |
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d[p] = b[p]; |
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function __() { this.constructor = d; } |
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); |
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}; |
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import { AsyncAction } from './AsyncAction'; |
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import { AsyncScheduler } from './AsyncScheduler'; |
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export var VirtualTimeScheduler = /*@__PURE__*/ (/*@__PURE__*/ function (_super) { |
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__extends(VirtualTimeScheduler, _super); |
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function VirtualTimeScheduler(SchedulerAction, maxFrames) { |
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var _this = this; |
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if (SchedulerAction === void 0) { |
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SchedulerAction = VirtualAction; |
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} |
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if (maxFrames === void 0) { |
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maxFrames = Number.POSITIVE_INFINITY; |
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} |
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_super.call(this, SchedulerAction, function () { return _this.frame; }); |
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this.maxFrames = maxFrames; |
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this.frame = 0; |
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this.index = -1; |
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} |
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/** |
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* Prompt the Scheduler to execute all of its queued actions, therefore |
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* clearing its queue. |
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* @return {void} |
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*/ |
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VirtualTimeScheduler.prototype.flush = function () { |
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var _a = this, actions = _a.actions, maxFrames = _a.maxFrames; |
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var error, action; |
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while ((action = actions.shift()) && (this.frame = action.delay) <= maxFrames) { |
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if (error = action.execute(action.state, action.delay)) { |
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break; |
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} |
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} |
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if (error) { |
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while (action = actions.shift()) { |
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action.unsubscribe(); |
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} |
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throw error; |
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} |
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}; |
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VirtualTimeScheduler.frameTimeFactor = 10; |
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return VirtualTimeScheduler; |
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}(AsyncScheduler)); |
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/** |
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* We need this JSDoc comment for affecting ESDoc. |
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* @ignore |
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* @extends {Ignored} |
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*/ |
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export var VirtualAction = /*@__PURE__*/ (/*@__PURE__*/ function (_super) { |
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__extends(VirtualAction, _super); |
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function VirtualAction(scheduler, work, index) { |
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if (index === void 0) { |
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index = scheduler.index += 1; |
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} |
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_super.call(this, scheduler, work); |
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this.scheduler = scheduler; |
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this.work = work; |
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this.index = index; |
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this.active = true; |
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this.index = scheduler.index = index; |
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} |
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VirtualAction.prototype.schedule = function (state, delay) { |
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if (delay === void 0) { |
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delay = 0; |
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} |
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if (!this.id) { |
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return _super.prototype.schedule.call(this, state, delay); |
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} |
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this.active = false; |
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// If an action is rescheduled, we save allocations by mutating its state, |
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// pushing it to the end of the scheduler queue, and recycling the action. |
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// But since the VirtualTimeScheduler is used for testing, VirtualActions |
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// must be immutable so they can be inspected later. |
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var action = new VirtualAction(this.scheduler, this.work); |
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this.add(action); |
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return action.schedule(state, delay); |
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}; |
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VirtualAction.prototype.requestAsyncId = function (scheduler, id, delay) { |
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if (delay === void 0) { |
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delay = 0; |
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} |
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this.delay = scheduler.frame + delay; |
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var actions = scheduler.actions; |
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actions.push(this); |
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actions.sort(VirtualAction.sortActions); |
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return true; |
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}; |
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VirtualAction.prototype.recycleAsyncId = function (scheduler, id, delay) { |
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if (delay === void 0) { |
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delay = 0; |
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} |
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return undefined; |
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}; |
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VirtualAction.prototype._execute = function (state, delay) { |
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if (this.active === true) { |
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return _super.prototype._execute.call(this, state, delay); |
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} |
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}; |
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VirtualAction.sortActions = function (a, b) { |
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if (a.delay === b.delay) { |
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if (a.index === b.index) { |
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return 0; |
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} |
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else if (a.index > b.index) { |
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return 1; |
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} |
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else { |
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return -1; |
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} |
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} |
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else if (a.delay > b.delay) { |
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return 1; |
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} |
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else { |
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return -1; |
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} |
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}; |
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return VirtualAction; |
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}(AsyncAction)); |
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//# sourceMappingURL=VirtualTimeScheduler.js.map
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