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404 lines
12 KiB
404 lines
12 KiB
2 years ago
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Manager = void 0;
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const engine_io_client_1 = require("engine.io-client");
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const socket_js_1 = require("./socket.js");
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const parser = __importStar(require("socket.io-parser"));
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const on_js_1 = require("./on.js");
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const backo2_js_1 = require("./contrib/backo2.js");
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const component_emitter_1 = require("@socket.io/component-emitter");
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const debug_1 = __importDefault(require("debug")); // debug()
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const debug = debug_1.default("socket.io-client:manager"); // debug()
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class Manager extends component_emitter_1.Emitter {
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constructor(uri, opts) {
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var _a;
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super();
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this.nsps = {};
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this.subs = [];
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if (uri && "object" === typeof uri) {
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opts = uri;
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uri = undefined;
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}
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opts = opts || {};
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opts.path = opts.path || "/socket.io";
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this.opts = opts;
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engine_io_client_1.installTimerFunctions(this, opts);
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this.reconnection(opts.reconnection !== false);
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this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
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this.reconnectionDelay(opts.reconnectionDelay || 1000);
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this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
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this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);
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this.backoff = new backo2_js_1.Backoff({
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min: this.reconnectionDelay(),
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max: this.reconnectionDelayMax(),
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jitter: this.randomizationFactor(),
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});
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this.timeout(null == opts.timeout ? 20000 : opts.timeout);
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this._readyState = "closed";
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this.uri = uri;
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const _parser = opts.parser || parser;
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this.encoder = new _parser.Encoder();
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this.decoder = new _parser.Decoder();
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this._autoConnect = opts.autoConnect !== false;
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if (this._autoConnect)
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this.open();
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}
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reconnection(v) {
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if (!arguments.length)
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return this._reconnection;
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this._reconnection = !!v;
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return this;
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}
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reconnectionAttempts(v) {
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if (v === undefined)
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return this._reconnectionAttempts;
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this._reconnectionAttempts = v;
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return this;
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}
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reconnectionDelay(v) {
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var _a;
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if (v === undefined)
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return this._reconnectionDelay;
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this._reconnectionDelay = v;
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(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);
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return this;
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}
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randomizationFactor(v) {
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var _a;
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if (v === undefined)
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return this._randomizationFactor;
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this._randomizationFactor = v;
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(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);
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return this;
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}
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reconnectionDelayMax(v) {
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var _a;
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if (v === undefined)
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return this._reconnectionDelayMax;
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this._reconnectionDelayMax = v;
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(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);
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return this;
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}
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timeout(v) {
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if (!arguments.length)
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return this._timeout;
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this._timeout = v;
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return this;
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}
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/**
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* Starts trying to reconnect if reconnection is enabled and we have not
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* started reconnecting yet
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*
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* @private
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*/
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maybeReconnectOnOpen() {
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// Only try to reconnect if it's the first time we're connecting
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if (!this._reconnecting &&
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this._reconnection &&
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this.backoff.attempts === 0) {
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// keeps reconnection from firing twice for the same reconnection loop
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this.reconnect();
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}
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}
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/**
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* Sets the current transport `socket`.
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*
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* @param {Function} fn - optional, callback
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* @return self
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* @public
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*/
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open(fn) {
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debug("readyState %s", this._readyState);
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if (~this._readyState.indexOf("open"))
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return this;
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debug("opening %s", this.uri);
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this.engine = new engine_io_client_1.Socket(this.uri, this.opts);
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const socket = this.engine;
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const self = this;
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this._readyState = "opening";
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this.skipReconnect = false;
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// emit `open`
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const openSubDestroy = on_js_1.on(socket, "open", function () {
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self.onopen();
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fn && fn();
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});
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// emit `error`
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const errorSub = on_js_1.on(socket, "error", (err) => {
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debug("error");
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self.cleanup();
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self._readyState = "closed";
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this.emitReserved("error", err);
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if (fn) {
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fn(err);
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}
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else {
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// Only do this if there is no fn to handle the error
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self.maybeReconnectOnOpen();
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}
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});
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if (false !== this._timeout) {
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const timeout = this._timeout;
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debug("connect attempt will timeout after %d", timeout);
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if (timeout === 0) {
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openSubDestroy(); // prevents a race condition with the 'open' event
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}
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// set timer
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const timer = this.setTimeoutFn(() => {
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debug("connect attempt timed out after %d", timeout);
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openSubDestroy();
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socket.close();
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// @ts-ignore
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socket.emit("error", new Error("timeout"));
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}, timeout);
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if (this.opts.autoUnref) {
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timer.unref();
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}
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this.subs.push(function subDestroy() {
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clearTimeout(timer);
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});
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}
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this.subs.push(openSubDestroy);
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this.subs.push(errorSub);
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return this;
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}
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/**
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* Alias for open()
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*
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* @return self
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* @public
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*/
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connect(fn) {
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return this.open(fn);
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}
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/**
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* Called upon transport open.
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*
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* @private
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*/
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onopen() {
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debug("open");
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// clear old subs
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this.cleanup();
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// mark as open
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this._readyState = "open";
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this.emitReserved("open");
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// add new subs
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const socket = this.engine;
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this.subs.push(on_js_1.on(socket, "ping", this.onping.bind(this)), on_js_1.on(socket, "data", this.ondata.bind(this)), on_js_1.on(socket, "error", this.onerror.bind(this)), on_js_1.on(socket, "close", this.onclose.bind(this)), on_js_1.on(this.decoder, "decoded", this.ondecoded.bind(this)));
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}
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/**
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* Called upon a ping.
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*
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* @private
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*/
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onping() {
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this.emitReserved("ping");
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}
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/**
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* Called with data.
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*
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* @private
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*/
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ondata(data) {
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try {
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this.decoder.add(data);
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}
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catch (e) {
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this.onclose("parse error", e);
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}
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}
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/**
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* Called when parser fully decodes a packet.
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*
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* @private
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*/
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ondecoded(packet) {
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// the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a "parse error"
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engine_io_client_1.nextTick(() => {
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this.emitReserved("packet", packet);
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}, this.setTimeoutFn);
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}
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/**
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* Called upon socket error.
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*
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* @private
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*/
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onerror(err) {
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debug("error", err);
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this.emitReserved("error", err);
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}
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/**
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* Creates a new socket for the given `nsp`.
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*
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* @return {Socket}
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* @public
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*/
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socket(nsp, opts) {
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let socket = this.nsps[nsp];
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if (!socket) {
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socket = new socket_js_1.Socket(this, nsp, opts);
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this.nsps[nsp] = socket;
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}
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return socket;
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}
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/**
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* Called upon a socket close.
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*
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* @param socket
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* @private
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*/
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_destroy(socket) {
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const nsps = Object.keys(this.nsps);
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for (const nsp of nsps) {
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const socket = this.nsps[nsp];
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if (socket.active) {
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debug("socket %s is still active, skipping close", nsp);
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return;
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}
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}
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this._close();
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}
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/**
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* Writes a packet.
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*
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* @param packet
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* @private
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*/
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_packet(packet) {
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debug("writing packet %j", packet);
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const encodedPackets = this.encoder.encode(packet);
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for (let i = 0; i < encodedPackets.length; i++) {
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this.engine.write(encodedPackets[i], packet.options);
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}
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}
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/**
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* Clean up transport subscriptions and packet buffer.
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*
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* @private
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*/
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cleanup() {
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debug("cleanup");
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this.subs.forEach((subDestroy) => subDestroy());
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this.subs.length = 0;
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this.decoder.destroy();
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}
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/**
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* Close the current socket.
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*
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* @private
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*/
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_close() {
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debug("disconnect");
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this.skipReconnect = true;
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this._reconnecting = false;
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this.onclose("forced close");
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if (this.engine)
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this.engine.close();
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}
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/**
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* Alias for close()
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*
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* @private
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*/
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disconnect() {
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return this._close();
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}
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/**
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* Called upon engine close.
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*
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* @private
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*/
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onclose(reason, description) {
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debug("closed due to %s", reason);
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this.cleanup();
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this.backoff.reset();
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this._readyState = "closed";
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this.emitReserved("close", reason, description);
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if (this._reconnection && !this.skipReconnect) {
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this.reconnect();
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}
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}
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/**
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* Attempt a reconnection.
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*
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* @private
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*/
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reconnect() {
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if (this._reconnecting || this.skipReconnect)
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return this;
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const self = this;
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if (this.backoff.attempts >= this._reconnectionAttempts) {
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debug("reconnect failed");
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this.backoff.reset();
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this.emitReserved("reconnect_failed");
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this._reconnecting = false;
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}
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else {
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const delay = this.backoff.duration();
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debug("will wait %dms before reconnect attempt", delay);
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this._reconnecting = true;
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const timer = this.setTimeoutFn(() => {
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if (self.skipReconnect)
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return;
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debug("attempting reconnect");
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this.emitReserved("reconnect_attempt", self.backoff.attempts);
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// check again for the case socket closed in above events
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if (self.skipReconnect)
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return;
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self.open((err) => {
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if (err) {
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debug("reconnect attempt error");
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self._reconnecting = false;
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self.reconnect();
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this.emitReserved("reconnect_error", err);
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}
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else {
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debug("reconnect success");
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self.onreconnect();
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}
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});
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}, delay);
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if (this.opts.autoUnref) {
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timer.unref();
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}
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this.subs.push(function subDestroy() {
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clearTimeout(timer);
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});
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}
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}
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/**
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* Called upon successful reconnect.
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*
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* @private
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*/
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onreconnect() {
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const attempt = this.backoff.attempts;
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this._reconnecting = false;
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this.backoff.reset();
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this.emitReserved("reconnect", attempt);
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}
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}
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exports.Manager = Manager;
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